The same can be applied to the world of virtual racing, where parameters such as weight, power and fuel are just some tools used to ensure each car of a given category has comparable performance over a single lap or longer stint. Born from a desire to ensure a racing series can enjoy close racing from a rich collection of varied machinery, whilst preventing excessive manufacturer spending in order to gain a performance advantage, the application of Balance of Performance is often a thorny topic of conversation amongst drivers and teams alike. He idea of a Balance of Performance in GT racing is nothing new, the desire to engineer close performance between a number of different brands and engineering principles has been a technique applied by real world motorsport championships for a number of years. RFactor 2 | GT3 Bundle Steam Store: Click Here. ![]() The new update is available now and aims to further close the performance differential between the various cars within the GT3 class in rFactor 2, as well as introducing a new fix developed to improve the behaviour of the cars when following closely in the slipstream – an unexpected behavioural trait that has particularly manifested itself when in proximity of another car through the Eau Rouge / Raidillon complex of corners at Spa-Francorchamps. ![]() Today we are pleased to release a brand-new Balance of Performance (BoP) update for our extensive collection of GT3 specification cars within rFactor 2.
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